This is not a question of comparing apples with apples, but more of what makes for a good or a bad investment.
On a per-pound basis, the most expensive item by weight at the mall was the $4,000 watch that Walmart offered, which sells for $600 at its brick-and-mortar store. The most expensive item by weight on the Black Friday website was $10,000 of apparel, which sells for $2,000.
Some of the items are better, but not enough to make up for the difference. The Nike Air Max 89, for example (at $195) is the same as the $80,000 watch that Walmart offers, a little less expensive but not nearly as good.
The $10,000 Air Max 89 is a better deal at Walmart than a pair of Air Jordan sneakers for $450, but then you’d be better off spending that $10,000 in other high-end goods, such as a $250,000 yacht.
You’ll notice that I mentioned how I wanted to add more options to the “Shoot” feature. While a few of them might be necessary, and you probably might get to play with some of them already, I don’t really like the “Shoot” feature as it is. Why is that? Mostly because it makes the game too rigid. You can’t play it without being able to react to what’s going on around him at any given time. You don’t want to have to use this every time you go through a room, because that ruins the flow of the game. So, in order to expand “Shoot” I’m going to implement more options to the shooter.
First, I want to allow you to shoot in two ways – with your gun, or with a pistol. I’m not quite sure how much is actually needed for this feature, but for now, since it was already implemented, we’ll just add it. Since this feature will be implemented on the same level as “Shoot”, as if you have “Shoot” set to “Always” by right clicking while on a level, it’s a single click to shoot in two modes. So, if you’ve ever played an old arcade shooting game that had lots of weapons, like I did, right now whenever you shoot a gun you’ll just shoot it in two modes. If it’s in “Auto” mode, it will shoot the gun normally. If it’s “Always” mode